Our Plugins
Browse our collection of 29 premium Minecraft plugins
Nexal Advent Calendar
A festive advent calendar that gives players a gift for every day from December 1st to 25th. Out of the box the free calendar is a Christmas tree of 25 gifts that lights up as they are opened, and the premium calendar is a golden wall of presents; the 6th, 24th and 25th are special days with bigger rewards. Each calendar is a chest GUI whose doors unlock day by day, with their own look for locked, ready and claimed days, and missed days can still be claimed later in December. A free and a premium calendar ship by default; add more, each with its own claim permission. Every day runs console commands (money, XP, ranks, anything) and hands out item rewards in any amount, all editable in game from the admin panel along with the timezone and join reminder. Includes claim statistics and leaderboards, customizable MiniMessage messages with sounds and titles, and JSON or MySQL/MariaDB storage with export and import.
v1.0.3Nexal Announcements
Scheduled announcements plugin built for server owners who want to keep players informed. Define multiple announcement pools with independent intervals: tips every 5 minutes, rules every 15 minutes, new-player guides on a shorter cycle. Each announcement supports multi-line chat, titles, subtitles, action bar, sounds and fade timing. Announcements can also show as temporary boss bars with configurable color, style, and duration. Per-world restrictions let you target specific announcements to specific worlds. Permission-based viewing lets you show tips only to players without a rank. PlaceholderAPI placeholders work in chat, title and action bar text. Players can toggle announcements off. An in-game admin menu to create pools, write announcements, change each pool's settings, and preview, broadcast or pause them. Dual JSON/SQL storage for player preferences.
v1.0.2Nexal Backpacks
Highly configurable backpack system. Create any number of backpack types in config: material, name, lore, custom model data for resource packs, sizes from 1 to 540 slots (paginated), whitelist and blacklist rules, soulbound, auto-pickup and shaped or shapeless crafting recipes. Contents live on the server and are linked to the item by a unique ID, so there is nothing to duplicate, and every change in an open backpack is saved right away. Mining and farming backpacks collect matching items from the ground with batched actionbar notifications. Lost backpack recovery, an in-game admin menu, PlaceholderAPI placeholders, and JSON or MySQL storage with export and import.
v1.0.3Nexal Boat Racing
Competitive boat racing minigame with multiple concurrent arenas and real-time position tracking. Checkpoints must be passed in order, and line-segment intersection catches fast boats crossing the finish line between ticks. Boats are frozen during the final countdown for fair starts. Configurable laps, player counts, countdowns and finish timeout per arena. Position-based reward commands. Cron scheduling opens race lobbies automatically. Player stats GUI with per-arena best times, best laps and win rates, and a leaderboard GUI. Hotbar arena editor with a live actionbar, an admin menu with every arena setting, and crash-safe inventories. Finished racers spectate the rest of the race and anyone can watch with /br spectate. 37 PlaceholderAPI placeholders, and JSON or MySQL storage.
v1.0.6Nexal Combat Log
Combat logging prevention for PvP servers. When a tagged player disconnects, an NPC spawns with their gear and inventory and drops everything if it is killed, or the player dies at once, or the log is only recorded. On top, apply a Vault fine, a temp-ban through any ban plugin and custom commands. A player who comes back before the NPC dies gets everything back. Combat indicators on the boss bar, action bar and sidebar. Command blocking with blacklist or whitelist mode, aliases and namespaced commands included. WorldGuard safe zone prevention stops tagged players fleeing into protected areas. Death inventory log, statistics with a leaderboard GUI, exempt list, an admin GUI with every setting, native hologram countdown above the NPC (no external plugin required), PlaceholderAPI integration, and JSON or MySQL storage.
v1.0.3Nexal Crops
Define crop zones that respawn after harvest, perfect for public farms, prison servers and skyblock. Three replant modes: Individual (each crop respawns fully grown after a configurable delay), Group (every harvested crop respawns together on a shared timer with a hologram countdown) and Instant (a crop resets to a seedling and cannot be broken until it is mature). Drop filtering (all drops, harvest only, or none), drops to the ground or straight into the inventory, and Fortune works as in vanilla. Protection bypass lets players harvest in WorldGuard or claim-protected farms. Trample and moisture protection, and the soil under a crop can never be broken, so a farm never loses spots. Admin menu and per-region settings menu, wand-based region selection, resizing, native holograms (no plugin needed), PlaceholderAPI integration, and JSON or MySQL storage.
v1.0.3Nexal Duels
Full-featured competitive 1v1 dueling system with a complete ranked ladder. Arenas are pasted from WorldEdit schematics into a void world for every duel, then cleared. Challenge players directly with a kit and arena selector, or join the per-kit queue for automatic matchmaking. The ranked system has placement matches, LP-based tiers from Iron to Challenger, MMR matchmaking with a widening search, demotion shields and seasons. Vault betting with escrow, configurable limits and server tax, refunded on every cancelled or drawn duel. Stats: win rate, K/D, win streaks, ranked rank, LP, and paginated match history with optional retention limits. Admin dashboard, in-game arena editor and kit system. Crash recovery restores inventories and bets if the server goes down mid-duel. Spectator mode, hologram leaderboards, 30+ PlaceholderAPI placeholders, and JSON or MySQL storage.
v1.1.1Nexal Example
The template every new Nexal Studios plugin is generated from. It contains the license check, ACF commands with a paginated HelpMenu, hot-reloaded config.yml and a themed messages.yml loaded through Utilizer, one per-player entity stored in JSON or SQL through nexal-core with admin export and import commands, and an admin settings GUI with a toggle and a number setting.
v1.0.0Nexal Fishing
Full-featured custom fishing plugin that replaces vanilla catches with configurable custom fish across five rarity tiers (Common, Uncommon, Rare, Epic, Legendary), each with its own particles and sound. Rare and better catches show a title, Common and Uncommon an action bar, both with what the catch paid. Each fish can show one item while it floats and give another when collected, so a display item is never handed out. A collection GUI shows every fish with catch counts, undiscovered ones as gray glass. Timed tournaments with a boss bar, the top places announced at the end and prize commands. Vault money and XP per catch, player statistics, a leaderboard GUI, configurable bite timing, an admin menu with tournament control and player data, PlaceholderAPI placeholders, and JSON or MySQL storage written in the background. Configurable per fish: rarity, catch weight, money, XP, quantity, permission, items, custom model data, lore and commands.
v1.0.2Nexal Heads
PvP head trophy system where player heads drop on kill with a configurable chance. Permission-based tiers give VIP and donor ranks higher chances, and Looting on the weapon adds a bonus per level. Each head records the killer, victim, date and time in its lore. With Vault, a head shows a share of the victim's balance and can be right-clicked to claim it. Server-wide kill broadcasts, drop, collection and claim sounds, a per-world blacklist, collection statistics with /heads top, an admin GUI that edits every setting, PlaceholderAPI placeholders (offline players included), and JSON or MySQL storage with export and import.
v1.0.2Nexal Homes
Full-featured home management with intuitive GUI navigation. Named homes with 56 choosable icon materials, default and custom categories, and sharing with other players, who find shared homes in their own menu. Permission-based limits for homes and categories (nexalhomes.limit.N) scale with donor ranks. Teleport warmup with spiral particles and movement or damage cancellation, and a cooldown. Vault costs for setting and teleporting. Mark a default home, starred in the GUI and available through %nexalhomes_default%. Import homes from EssentialsX, CMI and zHomes. An admin GUI with configuration, statistics and purge tools. Root-level /sethome, /delhome and /homes aliases, PlaceholderAPI support, and JSON or MySQL storage written in the background.
v1.0.5Nexal Jackpot
High-stakes deposit-based jackpot where players throw money into a shared pot and one winner takes all (minus a configurable house rake). Deposit more for better odds, with every chance shown in a live GUI with one-click quick bets. CS:GO-style rolling animation during the draw. Anti-snipe protection resets the countdown when a large last-second deposit lands. Dynamic minimum deposits, per-player limits and cooldowns. Boss bar with the pot, time left and player count. Open deposits are stored, so a restart never loses escrowed money, and deposits pause safely if data cannot be saved. History browser, player statistics, an admin GUI with round controls (force draw, cancel and refund, block players), 17 PlaceholderAPI placeholders, custom winner commands, and JSON or MySQL storage.
v1.0.3Nexal KOTL
Fast-paced King of the Ladder minigame where players compete to hold a zone the longest. Every game tick in the zone counts, so results are exact to 1/20 of a second, and a player who logs out or dies stops scoring at once. Multiple concurrent arenas with flexible zone definition (the block you stand on, or two corners). Automated match scheduling via cron expressions, a boss bar with the current leader, and chat and title countdowns before the end. Configurable tie handling (random pick or multiple winners). Custom winner commands with %player%, %arena%, %ticks% and %seconds% placeholders. Arena holograms, per-arena and global leaderboards, stats (wins, matches played, time in the zone), an admin menu with an arena editor, optional history retention, PlaceholderAPI integration with 20+ placeholders, and JSON or MySQL storage with export and import.
v1.0.4Nexal Leaderboards
Universal leaderboard system that turns any numeric PlaceholderAPI placeholder into a ranked leaderboard. Track Vault balances, kill stats, playtime or any custom placeholder. Placeholders are tracked automatically the first time they are asked for, as long as they give a number. Native holograms with the top 1 to 20 (no hologram plugin needed), a paginated GUI with player heads that refreshes while open, and chat rankings for the top players or any player. Per-leaderboard refresh intervals, number formatting (1,234,567), offline player retention, an admin GUI, and JSON or MySQL storage with export and import.
v1.0.3Nexal Lottery
Full-featured lottery system with cron-scheduled automatic draws and timezone support. Players buy tickets to enter the prize pool: more tickets means higher win chance. /lottery opens an auto-refreshing GUI with quick-buy buttons (1 to 10,000 tickets), a Custom Amount button that asks for any number and confirms the total cost, and the recent draws labelled 1 draw ago, 2 draws ago and so on. An admin GUI covers settings, statistics, draw history, forced draws, alerts and data export/import. Configurable ticket prices, per-player purchase limits, and purchase cooldowns. Tax system takes a configurable cut of winnings for the server economy. Progressive broadcast warnings before draws (30m, 10m, 5m, 1m). Custom winner commands with %player%, %amount%, and %tax_amount% placeholders. Detailed player statistics: tickets bought, lotteries won, money earned, money spent, and net profit. Ticket sales pause safely if data cannot be saved. Vault economy integration, 11 PlaceholderAPI placeholders, and dual JSON/SQL storage.
v1.0.3Nexal Maintenance
Complete maintenance mode management with one-command activation or scheduled countdowns. Custom MOTD and server icon during maintenance (place a 64x64 PNG for a branded maintenance screen). Smart bypass priority system: permission > whitelist > permanent bypass > temporary bypass (auto-clears when maintenance ends). Schedule maintenance with a start countdown and optional auto-end duration. Progressive warning notifications via chat, titles, and sounds before activation. Persistent state survives restarts. An admin menu toggles and schedules maintenance (with presets), manages the bypass list and edits every setting in-game. PlaceholderAPI integration with 8 placeholders, max-players override (show 0/0), JSON or MySQL storage, and full message customization.
v1.0.3Nexal Regions
Complete land management system with buy, sell and rent. Admins define regions with an in-game selection tool, and players browse them in a marketplace GUI with filtering, sorting and search. Flexible rental periods: hourly, daily (real time) or Minecraft days, with auto-renewal from the renter balance, upfront payment up to 7 days with prorated pricing, reminders and eviction after a grace period, and an optional deposited-rent mode. Admins can offer a region to one player at a set price for a limited time. Build protection keeps non-members out of blocks, containers, entities and vehicles, and stops water, lava and pistons at the border. Four region flags (PvP, mob spawning, explosions, fire spread), border visualization, entry notifications, members, ownership transfer, owner name hiding, region spawn points and holograms that open the region screen. Admin GUI, permission-based region limits, PlaceholderAPI placeholders, and JSON or MySQL storage.
v1.0.3Nexal Reload
Development utility that watches your plugins folder and automatically reloads plugins the moment their JAR changes. Drop a freshly compiled JAR into the folder and it reloads instantly, no manual /reload needed. Detects modified and brand new JARs, replaces a rebuilt JAR with a new file name instead of loading it twice, and waits until an upload has finished before using it. Configurable monitoring interval, plugin exclusion list to skip sensitive plugins, pause/resume controls for when you need stability, reload history tracking, and an admin GUI with every setting. Uses PlugManX under the hood for safe reloads. Excludes itself by default to prevent infinite loops.
v1.0.3Nexal Restarts
Scheduled restart manager with cron-based timing and timezone support. Progressive warnings at configurable intervals (30m, 10m, 5m, 1m) via chat, titles, and sound effects. Live actionbar countdown during the final 10 seconds with title flashes. Graceful shutdown with pre-restart commands (global, per-world, per-player). Manual restart with custom countdown (/restart admin in 5m), instant restart, and cancel commands. BungeeCord/Velocity proxy sync broadcasts restart commands across your entire network with server exemption for master/slave setups. An admin GUI to schedule, cancel or trigger restarts and change every setting, PlaceholderAPI integration and full message customization.
v1.0.2Nexal RTP
Full-featured random teleport plugin. Admins define named RTP places (e.g. Wilderness, Nether, Resource World), each with its own world, radius, cooldown, economy cost, and optional biome filter. Players pick a destination from a polished GUI showing cooldown status and cost. The safe location search tries one spot per tick and loads chunks asynchronously on Paper, so it never lags the server, checking for solid ground, no lava or void, and world border boundaries. Teleport warmup with cancel-on-move keeps gameplay balanced. Hooks into GriefPrevention, Factions, and WorldGuard to avoid claimed land. Economy costs via Vault integration, with bypass permissions for staff and donors. PlaceholderAPI placeholders for cooldowns and total RTP count. All messages fully customizable with MiniMessage gradients, sounds, and titles. Dual JSON/SQL storage with admin export and import commands.
v1.0.2Nexal Shops
Full-featured physical shop system with native hologram support (no external plugin required). Create player shops that you restock, or admin shops with infinite stock. Five display styles: glass case, floating item, display entity (1.19.4+), armor stand, or hologram only. Each shop buys, sells or both, with exact item matching (enchantments, names, lore, container contents). Browse every shop from a searchable menu with categories and sorting, and trade remotely or require a visit. Price suggestions show the average, lowest and highest price across shops. Trusted users restock without full access. Sale alerts, low stock warnings and revenue milestones, delivered on the next join to offline owners. Instant or collected revenue, configurable sales tax, teleport to your own shops with cost and cooldown, transaction history, an admin GUI, and JSON or MySQL storage.
v1.0.8Nexal Spawn
Nexal Spawn is a comprehensive spawn management plugin for single servers and networks. Define per-world spawn points with a global fallback, handle first-join spawns automatically, and respawn players at spawn instead of their bed. Supports full cross-server spawn routing via BungeeCord plugin messaging, Redis pub/sub, or SQL polling. Features rank-based default spawns with priority ordering, per-spawn access permissions, tiered cooldown and cost permissions for different ranks, teleport warmup with 8 particle effect styles, 7 arrival particle effects, and per-spawn effect configuration via GUI. Includes Vault economy integration, spawn protection zones, a full in-game admin panel with config editor, per-spawn settings GUI, spawn management GUI, and a clickable spawn selection GUI. PlaceholderAPI integration and dual JSON/SQL storage with export/import commands included.
v1.0.3Nexal Taxes
Realistic economic tax system with two independent tax types. Wealth tax uses progressive brackets so wealthier players pay higher rates, with configurable thresholds and grace amounts. Land tax integrates with GriefPrevention to charge per claimed block with a grace-period block allowance. Cron-scheduled collection cycles with configurable debt tracking or automatic balance deduction. Built-in evasion detection monitors rapid and large transfers to flag suspicious activity. Government treasury acts as a central account for all collected taxes with admin deposit and withdrawal commands. Tax history GUI for players, admin dashboard showing top taxpayers and evasion alerts, offline player collection, optional debt interest, max debt actions (warnings, commands, blocking transfers), and 13 PlaceholderAPI placeholders. Dual JSON/SQL storage with export/import.
v1.0.3Nexal Titles
Comprehensive title system with titles in chat and above player heads via scoreboard teams. Seven title categories (Starter, Achievement, Purchase, VIP, Event, Special, Admin) and five rarity tiers (Common to Legendary) with color-coded display. Titles unlock through six tracked stats (kills, deaths, playtime, blocks mined, blocks placed, mobs killed), vanilla advancements, purchase with Vault (optional: without it everything else works), or permissions for donor ranks. Each title can carry a description, shown in the GUI and as a chat hover on Paper and Spigot. Category-based GUI browser with progress tracking, an admin menu to edit titles and grant or revoke them, 15+ PlaceholderAPI placeholders, hot-reload config, and JSON or MySQL storage with export and import.
v1.0.2Nexal TNT Run
Classic TNT Run minigame where blocks disappear beneath your feet and the last player standing wins. Build as many layers as you like: falling through one lands you on the next. Double jump ability with configurable cooldown and power for clutch saves. Schematic-based arena templates allow concurrent games on the same map through automatic cloning. Cron scheduling for recurring events with configurable player count requirements. Position-based rewards (1st, 2nd, 3rd place) with custom commands and Vault economy payouts. Comprehensive stats tracking: wins, games played, blocks removed, survival time, and personal bests. Spectator mode for eliminated players, an optional time limit, inventories restored exactly (even after a crash), an admin menu for arenas and settings, firework celebrations, 20+ PlaceholderAPI placeholders, and dual JSON/SQL storage.
v1.0.3Nexal Towers
Survival-friendly tower defense system with 10 unique tower types. Offensive towers (Arrow, Tesla, Laser) consume themed ammo (arrows, redstone, glowstone), while utility towers (Collector, XP, Crop) work passively. Support towers (Regen, Food) heal and feed allies using golden apples and bread. Each tower has its own upgrade path purchasable via Vault economy. Ammo requirements are fully toggleable per tower via in-game config GUI or config.yml. Towers persist across restarts and only run in loaded chunks. Only the owner opens or breaks a tower, and an optional limit caps towers per player. Team plugin integration (Factions, Towny, BetterTeams) ensures towers never target allies. Explosions, pistons, fire, water and endermen cannot move or remove towers. The Alert tower can post to a Discord webhook. Live hologram stats, an admin hub, and JSON or MySQL storage included.
v1.0.3Nexal TPA
Full-featured teleport request system with /tpa, /tpahere, /tpaccept and /tpdeny. A player selector GUI shows online players with heads: click to send a request. Clickable accept and deny buttons in chat. Warmup with a configurable particle aura and actionbar countdown, cancelled by movement or damage. Request management GUI with pagination and deny-all. Settings GUI to toggle requests and manage blocked players. Optional Vault fee per teleport, waived with a bypass permission. Combat protection blocks teleporting during fights. Cross-server TPA on BungeeCord and Velocity networks: requests reach players on other servers, the proxy moves the player, every message between servers is signed, and the fee is refunded if the move fails. Teleport history, world blacklist, cross-world control, request limits, cooldowns, an admin menu, PlaceholderAPI, and JSON or MySQL storage that several servers can share.
v1.0.4Nexal Vote
Comprehensive voting reward system with NuVotifier integration. Per-site vote tracking with clickable vote links in chat. Streak bonuses reward daily voters with escalating multipliers (1.5x, 2x, 3x). Cumulative milestones trigger bonus rewards at vote thresholds. Server-wide vote party system activates special rewards when the community hits a collective vote count. Reward shop GUI lets players spend vote points on custom items via the Cost API (supports Vault, PlayerPoints, and items). Automated vote reminders broadcast to players who haven't voted. A vote menu with every site and a countdown until you can vote there again, weekly, monthly, 3-month, yearly and all-time leaderboards, an admin menu with every setting, admin stats dashboard (today's votes, unique voters, top site, party progress), 18+ PlaceholderAPI placeholders, and dual JSON/SQL storage.
v1.0.3Nexal Withdraw
Turn server currencies into physical tradeable items. Withdraw money into banknotes, experience into bottles, tokens into vouchers, and more. Supports six currency providers: Vault, TokenManager, PlayerPoints, VotingPlugin, CoinsEngine, and experience. Anti-dupe protection via PersistentDataContainer unique IDs with server-side validation. Configurable note appearances with MiniMessage gradients and hex colors. Per-currency tax system with clear formulas. Transaction logging with an in-game explorer, and an admin menu that edits every currency (tax, note item, name, price format). With SQL storage, a note withdrawn on one server redeems on every server sharing the database. A developer API lets other plugins add their own currencies. Per-currency enable/disable toggle. Backward compatible with AetherWithdraw and HyperWithdraw for easy migration. Dual JSON/SQL storage with export/import.
v1.0.3